Network Componenets For My Game!

 
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 7th Feb 2009 03:10:23 PM

janevblagoj  
 
 Network componenets for my game!
 

Hallo!


I’m a author of the computer game “Poppy and Rose” which I programmed it in Delphi 6. I think that the game will attract more attention if it is played in a network between two players. But because I’m not professional programmer, and because of my age (I’m 51 year old) I just cannot make that. This is why I need help, and when I mean help I mean a source code of some kind (in Delphi 6) with these segments:


- A segment in which a connection is made between two players that should be in a peer to peer base, but one of them would act like a server and the other will be a client that will connect to the server;


- A segment that will initiate that the two players have the same time;


- A segment in which the two players transfer data between them;


- A segment where is formed a joined table of results.


Can I find a source code with this attributes, maybe from some other simple video game?



Thank you


Blagoj


My e-mail: jblagoj@yahoo.com

 
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